By BEN RAUZI (@benrauzi)
Photo credit goes to news.futhead.com.
One of my favorite video games to play over the past few years has easily been FIFA. My love for the sport has increased because of these games. We are now getting to the time of year when the newest FIFA game will be released, and I have some criticisms for FIFA 16 and some improvements I’d like to see in FIFA 17.
For starters, passing mechanics went way downhill between FIFA 15 and 16. It’s not just that passing became more difficult; on many occasions it simply doesn’t make sense. For example, one pass you may be aiming directly at one player, and it will go to one closer or farther away, without much reason. Then, when you try to adjust for it the next time you try to pass, the ball will go exactly where you would have intended it the first time. Overall, passing needs an overhaul going into FIFA 17.
Another issue I had with 16 was the momentum swings. While having concepts like momentum swings and home field advantage is very positive to see in these games, momentum swings were – unfortunately -- very extreme.
I can remember several games where this worked for or against me. I would quickly concede three of four goals in a row in the first half and then never concede again, or I would be down 2-0 near the end of the game, and scoring one goal would make it incredibly easy to complete a comeback. I love the idea of momentum being involved in the game, but the intensity of the momentum swings needs to be taken back a bit.
Perhaps the most serious problem I encountered was severe lag within the FIFA servers. Ultimate Team is the best game mode of any sports game I have ever played, and the ability to craft and play with your own brainchild of a team is a wonderful feeling. However, lag ruined many games I played in, and EA should be looking to do anything it can to fix these lag issues. It is clearly the most pressing issue that I see facing the game.
Despite all the previous complaints, FIFA is an exceptionally good game. Player and manager career modes are insanely fun, and -- as previously mentioned -- nothing beats creating your own Ultimate Team and battling it out on the pitch with other players from around the world. I cannot stress enough how each of these game modes presents something unique, fresh and fun for the player.
Lag ruined many games I played in, and EA should be looking to do anything it can to fix these lag issues."
If I ever bore of one game mode, I don’t hesitate to switch to the other and play that until I’m bored with it and then move on cyclically. I would be very content to see just a few minor changes to these game modes in FIFA 17 -- but nothing too extreme.
Some of these minor changes could really make the game great, though. In Career Mode, allowing your created player to start on the bench and possibly be subbed into the game would be a great addition. I’m actually confused as to why that feature has not already been implemented. I also believe EA should make the transfer of your player more comprehensive, so you can see offers from many teams and receive transfer offers without requesting a transfer.
I find myself very excited to try the new story mode in FIFA 17, as well. While there are some obvious initial flaws in the game mode -- like not being able to create your own character -- the addition of even more exciting modes to play shows EA is still trying to constantly improve the game and give new experiences to the fans and players.
FIFA 16 has been a game that, while causing me many severely frustrating moments, has given me hours of entertainment. My passion for the sport of soccer has grown tremendously through the platforms of tournaments like Copa America, the World Cup and FIFA -- and for that, I thank EA. I look forward to FIFA 17 with nothing but optimism.